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Course Outline
1.AR Foundations and the AR Ecosystem
- Introduction to AR: Definition, history, and evolution. Differences between VR, AR, and MR (Mixed Reality).
- AR Applications: Industry Overview (E-commerce, Education, Medicine, Gaming, Industrial).
- Key AR Technologies: Tracking (Tracking) – Image Tracking, Plane Detection, World Tracking, 6DOF vs. 3DOF.
- Mobile Ecosystems: Introduction to ARKit (iOS) and ARCore (Android). Discussion of their capabilities and limitations.
- Development Environment: Installing Unity and configuring AR Foundation.
- Workshop 1: Setting up your first AR project.
2. Position Tracking and Object Placement
- World Tracking Basics: Horizontal and Vertical Planes (Plane Detection).
- Input Handling: Touch and Gesture Detection. Raycasting Concepts in AR.
- Workshop 2: Placing 3D Objects in the Real World.
- Object Manipulation: User scaling, rotating, and moving placed 3D models.
- Workshop 3: Interacting with Objects. Adding Controllers for Model Manipulation.
- Persistent Anchors: Saving and Loading AR Sessions.
3. Image-Based AR and Animation
- Image Tracking: Principles, Creating Reference Image Libraries.
- Workshop 4: Image-Based AR: Detecting a Poster/Graphic and Overlaying a 3D Model or Video on It.
- Animation and Visual Effects: Incorporating Animation into 3D Models. Using Particle Systems in AR.
- Workshop 5: Design Improvement. Adding animations and simple visual effects.
- Face Tracking and Body Tracking: Introduction to creating filters – principles of operation, 3D masks.
4. Advanced Tracking and UX/UI in AR
- 3D Object Tracking: Scanning and using physical objects as markers.
- Occlusion: Making virtual objects appear hidden behind real objects – the key to realism.
- User Interface (UX/UI) in AR: Design challenges, 3D design, principles of information placement on the display (HUD).
- Workshop 6: Interface and Instructions: Adding a UI to your project that indicates the need to scan a space.
- AR Cloud and Shared Experiences: Introduction to multi-person AR sessions.
- Performance Optimization: Tips for 3D models, textures, and scripts.
5. Publication, Ethics, and the Future of AR
- Testing AR Apps: Challenges in testing (different lighting conditions, environments, devices).
- Publishing Apps: Export and publication process in the Apple App Store and Google Play Store.
- Future trends in AR: WebAR, AR glasses technologies (e.g., HoloLens, Magic Leap), and the potential of Mixed Reality (MR).
- Ethics, Privacy, and Security in AR: Legal and ethical aspects related to scanning user space and data.
- Final Project: Presentation of participants' completed projects, discussing challenges and lessons learned.
Requirements
- No previous technical knowledge is required
- No previous coding experience is required
- Experience with markup languages (HTML, XML, etc) may be helpful
35 Hours
Delivery Options
Private Group Training
Our identity is rooted in delivering exactly what our clients need.
- Pre-course call with your trainer
- Customisation of the learning experience to achieve your goals -
- Bespoke outlines
- Practical hands-on exercises containing data / scenarios recognisable to the learners
- Training scheduled on a date of your choice
- Delivered online, onsite/classroom or hybrid by experts sharing real world experience
Private Group Prices RRP from €11400 online delivery, based on a group of 2 delegates, €3600 per additional delegate (excludes any certification / exam costs). We recommend a maximum group size of 12 for most learning events.
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Public Training
Please see our public courses